![]() ![]() “The new ways of interacting with each other and the neutral parties have created some incredible ‘I can’t BELIEVE that just happened!’ moments. “We’ve enjoyed battling it out with our friends over at Ironclad Games, engaging in massive fleet battles during development,” said Brian Clair, Stardock’s director of publishing, in a press release. This can inconvenience players as well as enemy ships, which encourages some interesting strategic decisions. Players will now have to watch how these celestial bodies move if they wish to travel to specific ones, as they can end up in a position that renders them impossible to access directly. The original Sins‘ technical restrictions meant that the developers could only incorporate “four banks” with weapons that “had the same firing solutions and acquired the same targets.” But thanks to the progression of technology, they could make ship battles both look and feel much more dynamic.Īdditionally, the developer added an interesting new element for players to consider in the form of orbiting planets and moons. Ironclad Studios preserved this aspect of the gameplay in part through the addition of individual turrets that can target enemies, fire at them, and move around in real time. Of course, the developer didn’t abandon the original game’s action-focused roots entirely, as that set it apart from other strategy titles of its type. After many years’ worth of fan requests and feedback, interactions in Sins 2 will involve more than “‘just blowing up the enemy.'” With Sins of a Solar Empire 2, the developers opted to go all in on this more diplomacy-focused direction.Įssentially, that the empire management aspects that the first game touched upon will become more prevalent than ever here. This resulted in it emphasizing “diplomacy and NPC factions” as opposed to the original game’s more combat-centric approach. Ironclad co-owner Blair Fraser noted that the developers asked themselves what a sequel would play like when making the DLC. In many ways, Minor Factions functioned as a window into a possible future for the IP as much as it served as a sendoff for the original Sins. And now, Ironclad Games has shared an extensive amount of information about Sins of a Solar Empire 2 and what it plans to achieve with this long-awaited sequel. As it turns out, the developers discussed the possibility of a sequel even back then. According to PC Gamer, developer Ironclad Games considered making Sins of a Solar Empire 2 for quite a while, but only officially began development a little over a year ago.įans will no doubt recall that the last bit of Sins content, the Minor Factions DLC, released back in 2018. Almost 15 years after its release, the real-time strategy game Sins of a Solar Empirewill finally receive a sequel.
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